How to Give Change in Narinig Mo Ba
To give change in Narinig Mo Ba, subtract the cost from what the customer paid and place exactly that amount from the cash drawer on the counter. When it will not go through, check three things in order: a missing item, a wrong total and one coin too many. This guide starts with those checks, then works through one example from Day 1 and the coins in the drawer.
When change will not go through
In the story files, change is the last step of every paying visit: the customer pays, you hand over every item on the "I need:" list, and then you return the difference. So a visit that seems stuck on its change is usually waiting for something else. Check these in order:
- A missing item. Compare the picture list with what is on the counter: the quantities, the exact product and the pictures rather than the spoken words. See missing items below.
- A wrong total. Work out what they paid minus the order total, and count what you placed against it.
- One coin too many. The scripts indicate that the game tracks the total you place, so an extra coin can stop the change from going through. Press and hold on it to take it back.
One worked example: on Day 1, Lucia's order costs ₱58. If she pays ₱100, you owe her ₱100 − ₱58 = ₱42, for example two ₱20 coins and two ₱1 coins. If you have placed ₱43, hold on one ₱1 coin to return it.
Check the amount
Sukli is the Filipino word for change. When a customer pays, their money appears on the counter as coins and notes, and the bubble switches to "I need:". The files also contain a bubble reading "I paid ₱X (Cost: ₱Y)": X is what they handed over and Y is the order total. Your job behind the counter is to return X minus Y.
If X equals Y, there is nothing to return. In our browser run, Junjun paid exactly ₱10 with one coin, and handing over his coffee ended the visit with no change step.
The payment itself varies. The scripts suggest the amount is picked from peso denominations and scaled by the order total and the customer's "wealth factor", so the same order can be paid differently each time you play. In the same run, Lucia paid for her ₱58 order with a ₱50 note and several coins. The files also suggest Axel, like Junjun, has a wealth factor of 0 and pays the exact amount. One player's change confusion turned out to be a currency misunderstanding, so remember that every price is in pesos (₱).
Choose the coins
The cash drawer sits on the counter top in the down view:
| Type | Denominations |
|---|---|
| Coins | ₱1, ₱5, ₱10, ₱20 |
| Bills | ₱50, ₱100, ₱500, ₱1000 |
Start with the largest piece that fits, then work down. The totals below are real order totals from the story files; the payments are only examples, because the amount paid varies.
| Customer | Order total | If they pay | Change | From the drawer |
|---|---|---|---|---|
| Lucia, Day 1 | ₱58 | ₱100 | ₱42 | ₱20 + ₱20 + ₱1 + ₱1 |
| Layla, Day 1 | ₱130 | ₱500 | ₱370 | ₱100 + ₱100 + ₱100 + ₱50 + ₱20 |
| Lucia, Day 3 | ₱394 | ₱500 | ₱106 | ₱100 + ₱5 + ₱1 |
Because the total is what counts, any mix that adds up, such as ₱20 + ₱10 + ₱10 + ₱1 + ₱1 for ₱42, should work too.
For bigger sums there is a calculator on the counter top; click it to bring it up. The scripts list keys 0–9, 00, +, −, ×, ÷, C and =, so typing 500 − 394 = should show 106. An invalid entry shows ERROR.
Return extra money
Taking back an extra coin uses the same move as taking back a wrong product: press and hold the left button on it, the "Left Click (HOLD): Return items" move from the Day 1 tip. One player could not work out how to take money back until they discovered the long press, and described a ring filling up as they held it.
Then count what is left on the counter against the amount you worked out: ₱42, not ₱43, in Lucia's example.
Check missing items
Compare the "I need:" picture list with what is actually on the counter:
- Quantities. Lucia's Day 1 order needs two noodle soups, not one; a held stack of two shows "2x".
- Pictures over words. On Day 4, Rayder says "a bottle", but the list shows two bottled waters. On Day 3, the "Sharmaigne sodas" Lucia mentions are the three Royal bottles on her list.
- The right product. The shop stocks chips in two brands and biscuits in three flavours, so compare the pictures carefully.
If something on the counter is wrong, press and hold to take it back and place the right item. Then give the change.
Desktop and touch differences
On a computer, money works like products: left-click a coin or bill in the drawer, it follows the pointer, and you drop it on the counter where the customer is served.
On a touchscreen, the scripts put whatever you pick up into a single hand slot. Tap a coin to hold it, then press Serve to hand it over. A different item is refused while the slot is full, with the message "Slot occupied by another item.", so serve or Return what you are holding before you switch coins. For Lucia's ₱42, serve the two ₱20 coins first, then the two ₱1 coins.
Still stuck?
Check the list, then the total, then the coins on the counter. If nothing in the game responds at all, try browser troubleshooting before blaming the arithmetic. For the full order routine, see how to play. If no game is running yet, open the player and start from Day 1.
How we checked this
Checked against the order, price and money-handling files of build b_67742981ff37 and a desktop browser run of the first two Day 1 visits on 24 September 2026. The change step, the "I paid" bubble, the calculator and the touchscreen money handling have not yet been confirmed in play.
- Static review of the browser build hosted on this site (dialogue, item data, input map and scripts) (checked 24 September 2026)
Back to the counter
Already playing? Your game keeps running in the tab where you started it, so switch back to that tab. The button below opens the player here and starts a new game from Day 1.