Getting started · No spoilers

What Is Narinig Mo Ba About? A Spoiler-Free Guide

Narinig Mo Ba is a short, story-driven psychological horror game set in a Filipino sari-sari store. You run the counter for six days, serve the neighbours who come to the window and listen to what they say. This guide explains your role, the people you meet first and how a working day runs, based on the Narinig Mo Ba build on this site and the creators' own notes. It reveals nothing about how the story develops or ends.

Shop Journal card reading Before the story turns, beside an open book icon.

Your role

In Narinig Mo Ba you are the shopkeeper of a sari-sari store, the small neighbourhood shop found on countless Filipino streets. Customers come to a wire-mesh window, ask for what they need and chat while you find it. Your job is simple: read each order, pick the right products, hand them over and give the correct change.

The neighbours know you. Most visitors call you Ate (older sister), the children call you Tita (auntie), and one neighbour calls you Mare, a word for a close friend.

The creators' release page sums the game up as "a story-driven psychological horror game disguised as a cozy sari-sari store simulator". It is free, tagged as short, and listed as a visual novel. According to the developers, Narinig Mo Ba was made in just four days for Game Jam Los Baños 2026.

The title itself sets the scene. Narinig mo ba? translates roughly as "Did you hear?", a familiar way to open a piece of neighbourhood gossip. In Narinig Mo Ba, listening is part of the job.

The neighbourhood

Narinig Mo Ba introduces its neighbours a few at a time. The story files for the first two days bring:

  • Junjun, a regular who buys one coffee stick, owes the shop a little money and is looking for work.
  • Lucia, your neighbour, who calls you Mare and brings the latest gossip with her noodle soup and corned beef.
  • Axel, a child who would happily spend everything on candy: "I want all of this to be candy."
  • Layla, a child sent to buy a beer for her father.
  • Malu, who sells malunggay pandesal (moringa bread rolls) and needs ice.
  • Mario, who stops by for a Coke and a can of sardines.

Nobody in Narinig Mo Ba arrives with a quest marker. What you learn about each of them comes from small talk: a debt mentioned in passing, a job that has not come through, a rumour about someone's family.

Other visitors appear as the week goes on. This guide leaves them for you to meet at the window.

A working day

In the build on this site, pressing START on the main menu begins at Day 1. A "DAY" title card fades in, and then four customers come to the window, one after another. The scripts switch the shop from daylight to night after the second visit, and some later visitors greet you with "Good evening". On Day 1, a tip across the window explains the mouse controls.

Each paying visit is the same small routine: listen, read the "I need:" picture list, fetch the items from around the shop, hand them over and give any change. The first-shift guide walks through it step by step, and the sari-sari store guide shows what is on the shelves.

Replies come during the chat. Most conversations offer one or two reply buttons, but in this build's story files each conversation is a fixed list of steps: whichever reply you pick, the next line and the order are the same. You cannot miss a route by answering "wrongly".

The story files list six days of four visits each, and the build's scripts contain no save system, so plan to play in one sitting; our guide to how many days the game lasts covers pacing and restarting.

How the tone changes

The early days are ordinary on purpose. There is a debt to wave off, a child who wants too many sweets, gossip about people you have never met. The shop is bright, the products are funny parody brands and the work is satisfying.

Narinig Mo Ba does not stay that way. As the days pass, the neighbourhood's mood changes: conversations grow heavier, new faces bring new questions, and the files cue different music and ambience on some visits, including a few sounds meant to make you jump.

The horror is psychological. It grows out of what people say, what they leave unsaid and what you hear across the counter, rather than chases or combat. If you want to judge whether that suits you before playing, read Is Narinig Mo Ba a Horror Game?, which is also spoiler-free.

What this guide will not reveal

This page stops at the edge of the story on purpose. It does not say:

  • who the later visitors are or why they come;
  • which conversations turn out to matter;
  • how the six days end.

That is not a teaser trick. Narinig Mo Ba is short, and most of its effect depends on hearing things for the first time, in order, at the counter.

When you have finished Narinig Mo Ba, the Shop Journal has more. Junjun's character guide (spoilers) and the ending guide (spoilers) keep every reveal inside folded blocks, and they separate what the game files show from interpretation.

Start spoiler-free

Press Play now, choose START on the game's menu and serve your first customer. If you want the controls first, read how to play. Then open the player and listen closely.

How we checked this

Checked against the Day 1 and Day 2 story files and game-flow scripts of build b_67742981ff37, a desktop browser run of the first two Day 1 visits, the creators' release page and their 13 September 2026 post. No full playthrough on real devices was done.

  • Static review of the browser build hosted on this site (dialogue, item data, input map and scripts) (checked 24 September 2026)
  • Developers’ notes for Narinig Mo Ba?, reviewed 24 September 2026 (checked 24 September 2026)
  • “A message from the developers…”, 13 September 2026 (checked 24 September 2026)

Back to the counter

Already playing? Your game keeps running in the tab where you started it, so switch back to that tab. The button below opens the player here and starts a new game from Day 1.

Back to the counter

Browser & loading help

A failed check can come from the browser, device, driver or a managed setting. Choose your browser below.

Chrome could not start WebGL2. Update and relaunch Chrome, then check graphics acceleration if your desktop settings allow it.

  1. Open the menu, choose Help → About Google Chrome, install any update and select Relaunch.
  2. On a computer, open Settings → System and check that graphics acceleration is available. Relaunch after changing it.
  3. On Android, update Chrome and the system from their usual update screens instead.
  4. Do not force experimental flags. On a managed device the setting may belong to your administrator.

Update macOS, iOS or iPadOS to update Safari. If native fullscreen is unavailable, use the expanded view inside this page.

  1. Safari updates with the system: use Software Update on your Mac, iPhone or iPad.
  2. The game does not need any experimental Safari settings. If WebGL2 still fails, try an updated, supported device.
  3. On iPhone and iPad most browser apps use Safari’s engine (WebKit), so switching browsers there usually changes little. The WebGL2 check on this site is what counts.
  4. Where native fullscreen is not available, Fullscreen expands the player inside the page. Rotating is always your choice.

Update Firefox, review its Performance settings and restart. If WebGL2 still fails, try another supported device.

  1. Update Firefox, then open Settings and find the Performance section.
  2. Use the recommended performance settings, or review the hardware acceleration option if your system shows one. Restart after a change.
  3. Option names vary between versions and systems. Do not bypass the compatibility safeguards that block unstable graphics drivers.

Update Edge and restart it. On desktop, check graphics acceleration. A managed device may need help from its administrator.

  1. Open Settings and more → Help and feedback → About Microsoft Edge to install updates, then restart.
  2. On a computer, look under Settings → System and performance for graphics acceleration, then restart.
  3. An organisation can control this setting. Ask its administrator instead of trying to override the policy.

Opening help does not save or necessarily pause the game. Restarting may lose this session.

Report a problem

These details show where the player stopped. Check the text, copy it, then add what you see on screen.

Send them to [email protected]. Opening this panel does not reload the game.

Read the full help page